Module 9 · this, Prototypes and Classes
Six Complete Programs Built from Classes: Accounts, Shapes, Events and a Linked List
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Knowing the syntax is one thing. Deciding what belongs in a class is another. This lesson builds six complete programs of the kind a working programmer writes in an ordinary month. They are a bank account, a family of shapes, a counter, an event emitter, a linked list and a to-do list with undo.
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What is inside Six Complete Programs Built from Classes: Accounts, Shapes, Events and a Linked List
- The shape every class here shares
- A bank account that keeps its promise
- A family of shapes with one area call
- A counter with a private field
- An event emitter
- A linked list class
- A to-do list with undo